The primary signal is desiredSize on the controller. It can be positive (wants data), zero (at capacity), negative (over capacity), or null (closed). Producers are supposed to check this value and stop enqueueing when it's not positive. But there's nothing enforcing this: controller.enqueue() always succeeds, even when desiredSize is deeply negative.
const light = new THREE.DirectionalLight(0xFFFFFF, 1);
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After the free win and lipgloss changes, I noticed that ~15% of my CPU time was spent in gcBgMarkWorker - the go garbage collector. That is a lot of time to spend thinking about garbage collection.
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