Instruct Codex to optimize benchmarks to 60% of runtime
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I think that using big engines definitely has more of a place for 3D games - but even so for any kind of 3D project I want to do, I would roll my own little framework. I want to make highly stylized games that do not require very modern tech, and I have found that to be fairly straight forward (for example, we made Celeste 64 without very much prior 3D knowledge in under 2 weeks).